Monday, April 6, 2015

Blown to bits

For this I worked with Connor, Aidan, and Mitchell

We have decided that we are against this. If this was a thing then Netflix would be hurt. A lot of the movies would be taken off due to copyright, It is nice to protect people and what they created but we don't want to take things away from others. Does that make any sense? No? What i am trying to say is that if we provided more protection then these services that show this content may have to remove it.

Also peoples privacy while using technology should be protected. We don't wan the government  to know of every little thing that we search up. The QR code thingy on prints is a good idea so they can track criminals and stuff. If the government new every thing about what we do on the internet and during are free time would be bad. It would just be wrong. 

Thursday, October 23, 2014

Bug Stomping Simulator 2015 Final

Have you ever been annoyed by bugs? Have you ever wanted to stomp on them? Well now you can. Welcome to Bug Stomping Simulator 2015. A realistic Bug Stomping game. A true next-gen experience. Feel the rush of stomping on bugs. The thrill of destroying those pesky creatures, Unlimited amounts of bugs. Hours of fun. Play it now, you won't regret it.

Download it here: https://drive.google.com/file/d/0B3aCeQzMoWz-ei02X1RBOFBCbFk/view?usp=sharing

From the day H&M was formed we have strived for innovation. When Gravedigger contacted us about a partnership we couldn't say no. Together we made Bug Stomping Simulator 2015.
We started by assigning roles. Hannah, H&M's lead programmer was obviously the coder. Max, H&M's designer and coder was of course the Master. Then there was Connor, Gravedigger's CEO and founder. He was the designer and complainer,
Then we each headed out to complete our tasks. Hannah coded and coded for days. Max controlled the people and made sure everyone was doing something. He also helped where help was needed. Connor complained and found one picture, and coded one thing. Together we made the best mobile game since Angry Birds.

Wednesday, October 8, 2014

Bug Stomping Simulator 2015

Scrum Master/ CEO of Everyone: Max
Lead Programmer: Hannah
Lead Screw-up Connor
What we want
  • Tap on the screen and kill all the bugs
  • Bugs go around the screen
  • Opening screen with feet
  • Death of the bugs
Name: Bug Stomping Simulator 2015
Home screen

  • a couple of feet to make everyone happy. 
  • Click Play
  • And name on top
  • Some bugs running in the background
  • H & M, Gravedigger at bottom

Gameplay

  • Bugs run across the screen
  • Score is kept in left hand corner
  • Goes up every bug you kill
  • tap on bugs and they die
  • blood and guts then they disappear 
  • Every 5 you kill the bugs speed up
  • More bugs come on the screen
  • You lose win there are 15 bugs running around
  • Game over screen has blood and says YOU LOSE
  • You never win
  • It just keeps going
  • you try to beat your high score

Thursday, September 11, 2014

The Penguin Game


http://scratch.mit.edu/projects/26615210/
Hannah wrote all the dialogue and the basic coding for the sprites to have a conversation. She also figured out how to ask a question and wait for an answer (if it's correct, move on; if not, repeat 3 times). The sound effects were also added in by her.

Max controlled all the movement that the sprites did, along with the background changes and the costumes that each sprite had. He also duplicated the basic coding and made sure that it was repeated in every scene. The end screen was also created by him.

One challenge we as a group overcame was getting the sprites to ask a question and wait for a response. We got over it by using the "ask () and wait" block paired with the "answer" variable (which we figured out by googling). Basically this coding gets the script to tell the sprite to ask a question, wait for an answer, detect if it is right or wrong, then do something else (sound, dialogue, etc.) depending on the outcome. Thanks ScratchWiki!

Wednesday, September 10, 2014

Lightbot Conclusion

A. How is lightbot like a computer?
     Lightbot is like a computer because you give it commands and it does those commands.

B. How is it different?
     It's different because a computers output is only based on its input. Light bot's state however is desctribed by the tile it is on and the direction it faces.

C.  Given your experience with Light-bot, do you think there could be starting points for Light-bot that would not connect to other parts of the full state diagram? Explain.
      I dont think that there would be any starting points that dont connect. You could make it go anywhere, it would just take time. Thye omly way to prevent it would be to have a two or three story wall.

When computers become smart enough that we cannot tell humans and computers apart (the Turing test), do you think that computers will experience consciousness the way we do? Should they have rights?
I do not think they would expirence consciousness the way we do but they still should have rights. We created them so we should give them rights. They might revolt without rights and then the terminators would be created and it would not end well. They will probab;y think and feel but not to the way we do. I personally would be a robot civil rights activist.