Your mission if you choose to accept it.
Make a product. A fabulous product. We don't care what it is.
Just make something
Something fabulous.
Just make it something that has to do with Video games
please
thank you.
Friday, April 24, 2015
Wednesday, April 15, 2015
Monday, April 6, 2015
Blown to bits
For this I worked with Connor, Aidan, and Mitchell
We have decided that we are against this. If this was a thing then Netflix would be hurt. A lot of the movies would be taken off due to copyright, It is nice to protect people and what they created but we don't want to take things away from others. Does that make any sense? No? What i am trying to say is that if we provided more protection then these services that show this content may have to remove it.
Also peoples privacy while using technology should be protected. We don't wan the government to know of every little thing that we search up. The QR code thingy on prints is a good idea so they can track criminals and stuff. If the government new every thing about what we do on the internet and during are free time would be bad. It would just be wrong.
Monday, November 17, 2014
Thursday, October 23, 2014
Bug Stomping Simulator 2015 Final
Have you ever been annoyed by bugs? Have you ever wanted to stomp on them? Well now you can. Welcome to Bug Stomping Simulator 2015. A realistic Bug Stomping game. A true next-gen experience. Feel the rush of stomping on bugs. The thrill of destroying those pesky creatures, Unlimited amounts of bugs. Hours of fun. Play it now, you won't regret it.
Download it here: https://drive.google.com/file/d/0B3aCeQzMoWz-ei02X1RBOFBCbFk/view?usp=sharing
From the day H&M was formed we have strived for innovation. When Gravedigger contacted us about a partnership we couldn't say no. Together we made Bug Stomping Simulator 2015.
We started by assigning roles. Hannah, H&M's lead programmer was obviously the coder. Max, H&M's designer and coder was of course the Master. Then there was Connor, Gravedigger's CEO and founder. He was the designer and complainer,
Then we each headed out to complete our tasks. Hannah coded and coded for days. Max controlled the people and made sure everyone was doing something. He also helped where help was needed. Connor complained and found one picture, and coded one thing. Together we made the best mobile game since Angry Birds.
Download it here: https://drive.google.com/file/d/0B3aCeQzMoWz-ei02X1RBOFBCbFk/view?usp=sharing
From the day H&M was formed we have strived for innovation. When Gravedigger contacted us about a partnership we couldn't say no. Together we made Bug Stomping Simulator 2015.
We started by assigning roles. Hannah, H&M's lead programmer was obviously the coder. Max, H&M's designer and coder was of course the Master. Then there was Connor, Gravedigger's CEO and founder. He was the designer and complainer,
Then we each headed out to complete our tasks. Hannah coded and coded for days. Max controlled the people and made sure everyone was doing something. He also helped where help was needed. Connor complained and found one picture, and coded one thing. Together we made the best mobile game since Angry Birds.
Wednesday, October 8, 2014
Bug Stomping Simulator 2015
Scrum Master/ CEO of Everyone: Max
Lead Programmer: Hannah
Lead Screw-up Connor
What we want
Home screen
Gameplay
Lead Programmer: Hannah
Lead Screw-up Connor
What we want
- Tap on the screen and kill all the bugs
- Bugs go around the screen
- Opening screen with feet
- Death of the bugs
Home screen
- a couple of feet to make everyone happy.
- Click Play
- And name on top
- Some bugs running in the background
- H & M, Gravedigger at bottom
Gameplay
- Bugs run across the screen
- Score is kept in left hand corner
- Goes up every bug you kill
- tap on bugs and they die
- blood and guts then they disappear
- Every 5 you kill the bugs speed up
- More bugs come on the screen
- You lose win there are 15 bugs running around
- Game over screen has blood and says YOU LOSE
- You never win
- It just keeps going
- you try to beat your high score
Thursday, September 11, 2014
The Penguin Game
http://scratch.mit.edu/projects/26615210/
Hannah wrote all the dialogue and the basic coding for the sprites to have a conversation. She also figured out how to ask a question and wait for an answer (if it's correct, move on; if not, repeat 3 times). The sound effects were also added in by her.
Max controlled all the movement that the sprites did, along with the background changes and the costumes that each sprite had. He also duplicated the basic coding and made sure that it was repeated in every scene. The end screen was also created by him.
One challenge we as a group overcame was getting the sprites to ask a question and wait for a response. We got over it by using the "ask () and wait" block paired with the "answer" variable (which we figured out by googling). Basically this coding gets the script to tell the sprite to ask a question, wait for an answer, detect if it is right or wrong, then do something else (sound, dialogue, etc.) depending on the outcome. Thanks ScratchWiki!
Subscribe to:
Comments (Atom)


